Sprocketmonger Lockenstock Raid Guide
- The Prefessional
- Apr 6
- 5 min read
Updated: May 14
Welcome to the Ultimate Sprocketmonger Lockenstock Raid Guide! This guide includes information for LFR and Normal difficulties. Simply click on your chosen difficulty to access all the details you need. We've also included color codes to highlight important points for Healers, Tanks, and DPS.
Video Guide
Cheat Sheet

Sprocketmonger Lockenstock Raid Guide
Encounter Overview
The Sprocketmonger Lockenstock fight is a single-phase fight with an intermission. This is a high movement fight with a bunch of effects that can make visibility difficult. The boss uses multiple weapon gadgets and one of these weapons changes with each intermission. The intermission is purely about survival so defensives are crucial.
Phase 1
Normal
Setup
The arena is shaped as a rectangle and split into 4 square sections. Each of these sections can be electrified by the boss and he follows the same pattern. Always start North and then move South after the first Wire Transfer.
There are 3 conveyor belts (left, middle, right) this is where the bosses gadgets are. These conveyor belts move and players can use them until activated.
Key Mechanics
Wire Transfer
The boss choose 2 sections to be electrified, which deals heavy damage to anyone standing on them.
The boss always follows the same pattern for electrifying the sections.
Goblin Inventions
Blazing Beam (left conveyor belt)- fires a line of flame across the arena.
Rocket Barrage (right conveyor belt) - fires 2 rockets over 4 seconds, these deal damage if they collide with a player.
Mega Magnetize (center conveyor belt) - pulls players towards them and stuns anyone that touches a magnet.
Empowered Inventions
After each intermission one weapon changes, in this order.
Jumbo Void Beam (left conveyor belt)- fires a wide purple beam across the arena.
Void Barrage (right conveyor belt) - fires 2 void balls over 4 seconds, these deal a burst of raid damage if contacting a player.
Gravi-Gunk / Pyro Party Pack
Gravi-Gunk is applied with every melee hit, this applies a 22 second stacking debuff that increases damage taken by 8% and reduces movement speed by 5%.
Pyro Party Pack places a bomb on the tank that deals raid damage. The closer the bomb is the more damage it does. The tank hit should quickly run away from the raid to reduce damage.
Taunt swap after each Pyro Party Pack.
Other Abilities
Screw Up
targets a random player and marks 3 locations underneath them over 5 seconds. Drills appear and stun anyone hit for 6 seconds, also applies a bleed.
Players targeted should run these onto conveyor belts.
Sonic Ba-Boom
Deals a burst of raid damage and applies a 10 second DOT.
Blisterizer MK II
Traps on the small horizontal conveyor belts. Launches players into the air, applies a 6 second DOT that also increases move speed by 60%.
Role Specific Duties
Tanks
Taunt swap after after each Pyro Party Pack and run the bomb away.
Be aware of which sections are electrifying and quickly move.
Healers
Raid damage over 10 seconds with Sonic Ba-Boom
Burst of raid damage when the tanks bomb explodes.
DPS
Stay constantly aware of all the effects flying around.
Run the Drill drops onto a conveyor belt.
LFR
Setup
The arena is shaped as a rectangle and split into 4 square sections. Each of these sections can be electrified by the boss and he follows the same pattern. Always start North and then move South after the first Wire Transfer.
There are 3 conveyor belts (left, middle, right) this is where the bosses gadgets are. These conveyor belts move and players can use them until activated.
Key Mechanics
Wire Transfer
The boss choose 2 sections to be electrified, which deals heavy damage to anyone standing on them.
The boss always follows the same pattern for electrifying the sections.
Goblin Inventions
Blazing Beam (left conveyor belt)- fires a line of flame across the arena.
Rocket Barrage (right conveyor belt) - fires 2 rockets over 4 seconds, these deal damage if they collide with a player.
Mega Magnetize (center conveyor belt) - pulls players towards them and stuns anyone that touches a magnet.
Empowered Inventions
After each intermission one weapon changes, in this order.
Jumbo Void Beam (left conveyor belt)- fires a wide purple beam across the arena.
Void Barrage (right conveyor belt) - fires 2 void balls over 4 seconds, these deal a burst of raid damage if contacting a player.
Gravi-Gunk / Pyro Party Pack
Gravi-Gunk is applied with every melee hit, this applies a 22 second stacking debuff that increases damage taken by 8% and reduces movement speed by 5%.
Pyro Party Pack places a bomb on the tank that deals raid damage. The closer the bomb is the more damage it does. The tank hit should quickly run away from the raid to reduce damage.
Taunt swap after each Pyro Party Pack.
Other Abilities
Screw Up
targets a random player and marks 3 locations underneath them over 5 seconds. Drills appear and stun anyone hit for 6 seconds, also applies a bleed.
Players targeted should run these onto conveyor belts.
Sonic Ba-Boom
Deals a burst of raid damage and applies a 10 second DOT.
Blisterizer MK II
Traps on the small horizontal conveyor belts. Launches players into the air, applies a 6 second DOT that also increases move speed by 60%.
Role Specific Duties
Tanks
Taunt swap after after each Pyro Party Pack and run the bomb away.
Be aware of which sections are electrifying and quickly move.
Healers
Raid damage over 10 seconds with Sonic Ba-Boom
Burst of raid damage when the tanks bomb explodes.
DPS
Stay constantly aware of all the effects flying around.
Run the Drill drops onto a conveyor belt.
Intermission - 100 Energy
Normal
Overview
Boss will knock everyone backwards, so make sure you aren't close to an edge. Over the next 20 seconds he upgrades one of his inventions and deals raid damage every 5 seconds. All sections are electrified and there are multiple circles that will stun you for 2 seconds if hit. The only safe place to move is on a conveyor belt.
Key Mechanics
Beta Launch
Boss throws everyone back and begins upgrading one of his weapons.
All sections are electrified except for the conveyor belts.
Bleeding Edge
Deals raid damage every 5 seconds and applies a healing absorb. Also marks circles that will stun players for 2 seconds if hit.
Upgraded Bloodtech
After Bleeding Edge finishes he buffs his damage by 15% and this stacks.
Role Specific Duties
Tanks
Stay on conveyor belts.
Healers
Raid damage and healing absorbs every 5 seconds.
DPS
Use your defensives and stay on conveyor belts.
LFR
Overview
Boss will knock everyone backwards, so make sure you aren't close to an edge. Over the next 20 seconds he upgrades one of his inventions and deals raid damage every 5 seconds. All sections are electrified and there are multiple circles that will stun you for 2 seconds if hit. The only safe place to move is on a conveyor belt.
Key Mechanics
Beta Launch
Boss throws everyone back and begins upgrading one of his weapons.
All sections are electrified except for the conveyor belts.
Bleeding Edge
Deals raid damage every 5 seconds and applies a healing absorb. Also marks circles that will stun players for 2 seconds if hit.
Upgraded Bloodtech
After Bleeding Edge finishes he buffs his damage by 15% and this stacks.
Role Specific Duties
Tanks
Stay on conveyor belts.
Healers
Raid damage and healing absorbs every 5 seconds.
DPS
Use your defensives and stay on conveyor belts.
Final Tips
Positioning and movement is most crucial!
Stay aware, there are a ton of effects and it's hard to see!
The intermission is all about being defensive!
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